Tuesday, July 15, 2014

Jerrick the Psion(Kineticist)

Another in my pathfinder character series, this one is a sample Psion I built using Dreamscarred Press' "Ultimate Psionics" for Pathfinder. Like the others, he's pretty stereotypical - he uses his telekinetic powers to essentially be a Rogue character. As he levels up, he may eventually take some Rogue levels, but for now he's focusing on the Psion track. UP Psions don't start to get interesting until 2nd or 3rd level.

It's worth noting that it doesn't look like Psions share Wizards' difficulty wearing armor, so if Jerrick can score some armor proficiency or wear something like Cloth that doesn't carry a nonproficiency penalty, that might work to his advantage. But since he has the equivalent of Psion mage armor, he'll probably be ok. Especially since he has a feat that lets him juice up his weapons with +1 energy, and +2d6 if he expends psionic focus during the attack. Ouch!

Jerrick
Male Human (Chelaxian) Psion 1
CG Medium humanoid (human)
Init +2; Senses alertness; Perception +3


Defense


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +2


Offense


Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) and
   quarterstaff +2 (1d6+3)
Ranged light crossbow +2 (1d8/19-20)
Psion Powers Known (power points 3, ML 1st; concentration +4):
   1st—control object, energy ray, inertial armor
   0 (at will)—crystal light (DC 13), detect psionics, far hand, telekinetic punch (DC 13)


Statistics


Str 14, Dex 15, Con 10, Int 17, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 14
Feats Body Fuel, Psicrystal Affinity, Psion Weapon Proficiencies, Psionic Weapon
Skills Autohypnosis +4, Disable Device +6, Perception +3, Sense Motive +2, Sleight of Hand +3, Spellcraft +7, Stealth +3, Use Magic Device +3
Languages Common, Dwarven, Elven, Goblin
SQ disciplines (psychokinesis [kineticist]), share powers, talents, telepathic link
Other Gear crossbow bolts (20), dagger, light crossbow, quarterstaff, ale (per gallon), backpack, belt pouch, belt pouch, chalk (5), flint and steel, thieves' tools, trail rations (5), waterskin, psicrystal, 74 gp, 2 sp, 9 cp


TRACKED RESOURCES


Control Object - 0/0
Crossbow bolts - 0/20
Crystal Light - 0/0
Dagger - 0/1
Detect Psionics - 0/0
Energy Ray - 0/0
Far Hand - 0/0
Inertial Armor - 0/0
Telekinetic Punch - 0/0
Trail rations - 0/5


Special Abilities


Alertness (Ex) While a psicrystal is within arm's reach, its owner gains the Alertness feat.
Body Fuel You can expand your powerpoint total at the expense of your health.
Psicrystal Affinity You have created a psicrystal
Psionic Weapon You can charge your melee weapon with additional damage potential.
Psychokinesis (Kineticist) Psions who specialize in psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy. Unlike other psions, when a kineticist select
Share Powers (Su) Have any power you manifests on yourself also affect your psicrystal.
Talents You may learn 3 "talents" (level 0 powers) as well as detect psionics.
Telepathic Link (Su) The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile.


At first glance, Jerrick would appear to be just another handsome Chelaxian rogue - his close-cropped beard, quick wit, and fondness for other people's money make him an affable but untrustworthy friend.

But Jerrick is a Kineticist, and devotes much of his effort to the study of mind over matter. He has learned the abilities to manipulate things at a distance, as well as manifest raw energy of different elemental types to wield against enemies, and to wrap around himself for protection.

He has constructed a Psicrystal companion, which he only refers to as his "little buddy." Jerrick often seems to be at odds with his psicrystal though, because the crystal is attuned to his latent (and well hidden) sense of heroism, and exhorts Jerrick to heroic deeds that seem at odds with his roguish persona.

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