Well, my Traveller Tuesdays group has failed to precipitate from Jump Space, and must be declared lost.
But I've been able to gin up some support for a different Traveller game, this time based around "Legend of the Sky Raiders". (The last one was a sandbox campaign loosely based on "Twilight's Peak", but running wit Mongoose Traveller rules.)
I'd be going back to Classic Traveller, with which I had some success running "Death Station" a while back.
I'll keep "Rule 68A" as a tool for general task throws, but run everything else "by the book". But I won't forget to use the "draw!" rules this time. The fact that CT has what amounts to a combat's initiative system mentioned as almost an afterthought does make one scratch one's head.